IN DEVELOPMENT • PHYSICS BATTLE

RuinShot

Build a modular fortress, protect your Command Core, aim ballistic shots and adapt after every impact by reusing intact parts and battlefield wreckage.

Currently in development for Android and not yet available on Google Play.

CORE LOOP

Build. Protect. Aim. Fire. Destroy. Adapt.

RuinShot combines fortress construction with turn-based artillery and a battlefield that keeps changing after every shot.

Fortress Lab

Build from scratch, edit a saved design or start from a preset while balancing structural protection, weapons and the mandatory Command Core.

Physics artillery

Select an operational launcher, adjust angle and power, then fire a ballistic projectile into a destructible enemy fortress.

Tactical repositioning

Spend limited Action Points before attacking to move surviving fortress parts or wreckage and reshape your defense.

Persistent wreckage

Destroyed objects remain on the battlefield. Reposition debris to create improvised cover and protect critical structures.

Two ways to win

Destroy the opponent's Command Core, or leave them with no operational offensive weapon when their next turn begins.

Solo & local multiplayer

The current playable slice includes single-player battles against CPU opponents and local two-player pass-and-play on the same device.

DEVELOPMENT SCREENSHOTS

RuinShot in action

Current captures from the playable vertical slice, covering fortress construction, ballistic combat, persistent wreckage and victory flow.

Swipe horizontally to browse the current development screenshot set.

RuinShot main menu

Main menu

Start a single-player match, local two-player battle or enter the Fortress Lab.

RuinShot Fortress Lab

Fortress Lab

Build and refine modular defenses before taking them into battle.

RuinShot attack phase

Attack phase

Choose a launcher, set the shot and use ballistic physics to break through the enemy structure.

RuinShot battlefield wreckage

Persistent wreckage

Destroyed pieces remain physical objects that can influence later turns and provide cover.

RuinShot victory screen

Victory

Destroy the enemy Command Core or eliminate their ability to continue attacking.

CURRENT DEVELOPMENT

Playable vertical slice

The current build includes a Fortress Lab, modular destructible structures, one ballistic weapon class, tactical Action Points, CPU battles, local two-player mode, persistent wreckage, pause/replay and both victory conditions. Campaign progression, additional weapons, audio, localization and online multiplayer are not part of the current slice.

PRESS & CREATOR RESOURCES

Covering RuinShot?

Official game facts, key art and current development screenshots are available in the LuSor Games press kit.

Open press kit